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Environment Per Camera
Version 3.7

Get rid of repetitive manual actions,
finish projects faster and earn more!
Environment Per Camera (EPC) logo

Environment Per Camera (EPC) is a powerful and easy-to-use script for 3DS Max and Corona Render, that mainly allows you to use specific Coronа Sky and clouds, HDRI Map and it's rotation, Corona Sun and Lights individually for each Corona Camera and save tons of time by eliminating repetitive manual actions – both for the exterior and interior projects. Together with powerful tools like Quick Camera Switcher, Quick LightMix Editor, individual camera settings and creating batch render queue in 1 click and other features – EPC is a complete all-in-one solution created specifically for experienced 3D visualization specialists. No more manual changes – your environment and camera settings change automatically every time you simply switch the cameras. No more animation keys or Scene States required. And now all script features are working in interactive render (VFB) and are fully compatible with Batch Render! Don't miss out on your new competitive advantage in a noticeable increase in the speed of project creation.

Quick Camera
Switcher
Environment Per Camera Camera Switcher
Image Size &
Camera control
Environment Per Camera Image Size & Camera control
Global
Batch Render
Environment Per Camera Batch Render control
Coronа Sky & HDRI
for each camera
Environment Per Camera HDRI Map control
Corona Sun
for each camera
Environment Per Camera Corona Sun control
Lights
for each camera
Environment Per Camera Lights control
Time Slider frame
for each camera
Environment Per Camera Time Slider control
Viewport
Previews
Environment Per Camera Viewport Previews generator
Quick LightMix
Editor
Environment Per Camera LightMix Editor

14 long-awaited features
you get with this script

1

Individual Corona Sky and clouds
for each camera
  • Set the individual Corona Sky and clouds for each camera in a few clicks
  • Corona Sky will change automatically every time you switch the cameras
  • Easy Corona Sky management – just load Corona Sky maps to material editor tab and select specific map in script's list
  • Adding Corona Sky via Color Correction and Corona Color Correction maps supported
  • No animation keys or Scene States required
  • Full Batch Render support


2

Individual HDRI Map
for each camera
  • Set the individual HDRI Map and it's rotation for each camera in a few clicks
  • HDRI Map and it's rotation will change automatically every time you switch the cameras
  • Easy HDRI Map management – just load HDRI maps to material editor tab and select specific map in script's list
  • Adding HDRI Map via Color Correction and Corona Color Correction maps supported
  • No animation keys or Scene States required
  • Full Batch Render support


3

Individual Corona Sun
for each camera
  • Set the individual Corona Sun for each camera in a few clicks
  • Corona Sun will switch automatically every time you switch the cameras
  • Easy Corona Sun management – just select specific Corona Sun in script's list
  • Select LightMix channel for all suns – new suns will be added to this channel automatically
  • Change Sun intensity and size in one click – no need to look for them in the scene
  • Select any Corona Sun or it's target in your scene in one click – no need to look for them in the scene
  • No animation keys or Scene States required
  • Full Batch Render support




5

Individual Lights
for each camera
  • Set the individual Lights for each camera in a few clicks
  • Lights will turn on or off automatically every time you switch the cameras
  • No more need to create new LightMix channel to control a few lights for the specific view
  • No animation keys or Scene States required
  • Full Batch Render support


6

Individual image size
and camera controls
  • Set the individual image resolution for each camera in a few clicks
  • Set standart aspect ratios for each ameras in one click
  • Set the desired final image resolution for all cameras in one click
  • Use your personal image size presets in one click
  • Set the individual FOV, Focal l., F-Stop, Shutter speed for each camera view
  • Set the individual Vertical Shift and Clipping for each camera view
  • Align camera and it's target by all axes in one click
  • Rotate camera view by 45° by Z-axis or reverse it in one click
  • No animation keys or Scene States required
  • Full Batch Render support


7

One-click Batch Render
queue from all cameras
  • Set the desired final image output file for all cameras in one click
  • Create Batch Render queue for all cameras in one click
  • No manual settings for camera name and output resolution required
  • No manual settings for output file and location required
  • No manual settings for animation key required
  • No animation keys or Scene States required
  • Changing Batch Render queue while Batch Render is running supported


8

Full Batch Render and interactive render
compatibility
  • All script features are fully compatible with Batch Render
  • All script features are fully compatible with interactive render (VFB)
  • No animation keys needed to change the environment for each camera
  • No Scene States needed to change the environment for each camera


9

Quick Camera
Switcher
  • Switch to any camera view in one click
  • Compact dockable panel with numbered camera buttons and alphabetical sorting
  • Image resolution display for each camera
  • Automatic colored labels for cameras with similar names
  • Shift-click on any camera button to create a new view and switch to it
  • Camera switching only in the locked viewport supported
  • Camera's exclude list fully supported in interactive render (VFB)
  • Select any camera, it's target or both in your scene in one click – no need to look for them in the scene
  • No more need to use old standart 3DS Max camera switcher
  • No more need to use Select Camera from viewport menu
  • No more another scripts needed


10

Quick LightMix
Editor
  • Add selected lights to the LightMix channel in one click
  • Remove selected lights from LightMix channels in one click
  • Clear all LightMix channels from empty <deleted> lights in one click
  • Create new LightMix channels in one click
  • Rename LightMix channels in one click
  • Delete LightMix channels in one click
  • Adding objects with CoronaLightMtl supported
  • Adding CoronaLightMtl via Multi/Sub-Object, CoronaLayeredMtl and CoronaSelectMtl supported
  • No more need to open Render Setup dialog each time to edit LightMix
  • No more need to use Setup LightMix each time


11

Individual time slider
frame for each camera
  • Set animation frame for each camera view in one click
  • Animation frame will change automatically every time you switch the cameras
  • Use it for object movements and other changes, that support frame animation
  • Full Batch Render support


12

One-click viewport previews
from all cameras
  • Generate viewport previews from all cameras in one click
  • Generate full previews or previews of geometry only
  • Automatic folder opening after viewport previews are done – just select them and send to the client
  • No more manual making and saving screenshots for each view


13

No more manual
changes and settings
  • Environment changes automatically every time you switch the cameras even in interactive render (VFB)
  • No more manual changing Corona Sky for each camera
  • No more manual changing HDRI Map and it's rotation for each camera
  • No more manual changing Corona Sun and it's position for each camera
  • No more manual selecting cameras and switching to their view from viewport menu
  • Image size and other camera settingsa change automatically every time you switch the cameras
  • No more manual setting the Batch Render queue
  • No more manual making viewport screenshots for each camera view
  • No animation keys or Scene States required


14

Smart savings
of money and time
  • Get a new competitive advantage in a noticeable increase in the speed of project creation
  • Get rid of tons of repetitive manual actions
  • Change your environment and camera settings for each camera in a few clicks
  • No more wasting time or making mistakes for manual repetitive changes for each camera view
  • No more wasting time or making mistakes for manual setting the Batch Render queue
  • No animation keys or Scene States required
  • Save money by replacing other similar scripts with this one without subscription
  • Finish projects faster – earn more!
Overlook
Overlook from the leading 3D visualizers and schools
ARCHITEACH school – a complete overlook of the EPC script 3.7 on the real project

Reviews
Darya Kudryashova School curator, «GRIPINSKY's Magazine» editor
Instagram | Behance


«Attention to detail creates perfection, but perfection is no longer a detail»
Michelangelo Buonarroti


I've been wanting a script like this to appear for a long time! And here it is! Everything here is thought out to the smallest detail: colors, shortcuts, the ability to snap to the edge of the window, hotkeys... In short, the interface is top notch! It is very important for me to work without freezes and crashes. Some scripts sometimes really failed - the necessary settings were lost, and the project deadlines, for a minute, were running out. Here everything works properly - there was not a single freeze or glitch!

I'll tell you which features were useful to me:
I definitely recommend it for work! «Must have»!

I consider this script to be one of the best I have ever used. I think he will have great success and popularity. I wish good luck to Andrei and his team. You are very talented guys, let everything work out!


Arseniy Marchik Hi-end visualizer, author of the legendary artwork for Corona Installer
Telegram channel | Instagram | Behance


I never really used project managers, trying not to load the pipeline. Keeping the quality bar high, I always detail the lighting for each camera and I usually kept a copy of the scenes for each lighting scheme. And then if corrections arrive, then the trouble begins with opening them and copying the changes back and forth. After another such project, I decided to try to simplify my life and checked out this script. Setting the light, the position of the sun and the settings for the sky with clouds are saved directly «in camera» and switched on the fly, and for edits there is now only one scene per iteration, no confusion.If you are as meticulous as I am - I definitely recommend)


Julia Anikina Hi-end interior and product visualizer Instagram | Behance


A wonderful script that saves time and covers many needs. You need to get used to it and take some time to study it, but after that it makes life a lot easier. I was very pleased with the level of attention to detail, such as multi-colored flags for cameras with different names; screenshots of previews that fly into a folder in one click; very flexible camera resolution settings; simplified work with lightmix and a lot more. It’s immediately clear that the product is made by a 3D artist who knows from the inside all the pains that we face every day. I thank the team for such painstaking work and special thanks for the fact that Andrey is always in touch if questions arise.


Ivan Kabanov School teacher
Instagram | Behance


For me, the EPC plugin was a real find. Based on its functionality, I understood that this was a useful thing, but in practice it turned out to be much more useful than I thought. After working with this tool for a couple of weeks, I understand that without it it will be problematic. All the features of the plugin are so good that it feels like it’s a whole collection of useful scripts and plugins combined into one tool. There is nothing superfluous, from switching cameras with different resolutions through a convenient menu with one click or putting the most necessary camera settings into a convenient modifier, ending with setting up a new light for each camera (for me this is perhaps the most valuable thing: when you want to do something very beautiful and high-quality , but in commercial projects there is no time for this, and EPC solves this problem. And how much easier it has become to work with batch rendering, setting it up in a matter of seconds, that it seems that in the basic functionality of 3ds max it is simply not “usable”. In general EPC, at the end of the year, turned out to be a real New Year's gift for me! 🔥


Alexandr Frolov School teacher, author of his own visualization courses
Telegram channel | Behance


The script is mega convenient. I have been using it for quite a long time and in every project - be it interior or exterior. And Andrey makes contact and listens to wishes, and if he wants to add something that is not in it and he has the opportunity, he adds it in the next version or in the foreseeable future. I have already added several functions that I wanted to get - scrolling the list of cameras, sticking a panel in the interface, remembering the place where it was previously opened - and then on little things such as saving camera sizes, for example. Already in the next version, at my request, many new and very useful settings will appear. I recommend!
Buy EPC now
How to get this script?
Environment Per Camera (EPC) logo

Environment Per Camera script was created only for professional use and is distributed specially for experienced 3D visualization specialists. Each copy of the EPC script is protected with unique serial number and personalized for each script's user. You must be ready to provide true personal information (your name and surname, as well as link to current working social network) to get your personal copy. All the personal information provided will be carefully checked for truth and will not be passed on to third parties.


Find the edition of the EPC that suits your needs
EPC edition Description Price
1 Personal Installation for 1 user on 1 computer $70 (1 script/1 user)
2 Double Installation for 1 user on 2 computers $95 (2 scripts/1 user)
3 Studio Combined purchase of a minimum of 5 personal editions for one studio $55 (1 script/1 user)
4 Studio double Combined purchase of a minimum of 5 double editions for one studio $75 (2 scripts/1 user)


Buy EPC now


Choose EPC Edition
EPC Personal Edition
(1 user/1 PC)
$70
User Guide
Read full EPC user guide to explore all features
View User Guide
By clicking this button you will be redirected to the EPC user guide page
System requirements
Contact me right now
to get your EPC
Andrei Haiko
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EPC version history
EPC version Features added
Version 4.0
Global, paid update
  • Environment Overrides for each Camera added
  • EPC Converter added
Version 3.9
  • [B] button in Camera Switcher – send this Camera to Batch Render
  • Shift+[B] – send all Cameras of this color to Batch Render
  • New Free Frame (FF) mode
  • New Postprocess block for each Camera
Version 3.8
  • Exclude objects for each Camera added
  • Right click on Camera button to select Camera without swithing into it's view
  • Automatic folder opening after generating viewport previews
  • Ctrl+click on Camera button – rename Camera
  • Alt+click on Camera button – delete Camera
Version 3.7
  • Colored image resolution in Camera Switcher added
  • Sun settings added
  • 1 click HDRI tab creation in Material Editor
  • New hotkeys for Camera Switcher, Camera rotation and reversing added
Version 3.6
  • F-Stop control added
  • Shutter speed control added
  • Automatic vertical tilt and Shift controls added
  • 1 click Camera view reversing
  • 1 click centering for Camera pivot
  • EPC Settings added in Camera Switcher
  • 3DS Max 2024.2 support improved
Version 3.5
Global, paid update
  • Animation Frame for each Camera
  • Batch Render output file type selection
  • 1 click viewport previews for all Cameras
  • 1 click setting standart aspect ratios
  • 1 click Camera align by axes
  • 1 click Camera view rotation by 45°
  • 1 click adding/renaming/deleting LightMix Channels
  • Automatic Corona Sun Target turning on when using Link to HDRI and Corona Sky Maps
  • Scrolling in Camera Switcher
  • Automatic Camera Switcher panel screen docking
  • 3DS Max 2024.1 support improved
  • User-guide page
Version 3.4
  • Focal I. control
  • Automatic update of camera's Exclude list in interactive render
Version 3.3
  • New dockable EPC Camera Switcher panel
  • Automatic colored labels for cameras with similar names in EPC Camera Switcher
  • Adding renderable splines with CoronaLightMtl to LightMix channel supported
Version 3.2
  • Corona Sky and clouds for each camera (clouds support starts from Corona Render version 9)
Version 3.1
Global, paid update
  • New HDRI Map loading and selection method
  • One-click camera view duplication
  • Corona Color Correction Map for HDRI Map supported
Version 3.0
  • Adding CoronaLightMtl to LightMix channel supported
  • Adding CoronaLightMtl via Multi/Sub-Object, CoronaLayeredMtl and CoronaSelectMtl supported
Version 2.9
  • EPC LightMix Editor
  • Camera switching only in the locked viewport supported
Version 2.8
  • FOV and Camera Clipping for each camera
  • Alphabetic camera sorting
  • Alphabetic Batch Render queue sorting
Version 2.7
  • Sun LightMix channel selection
  • HDRI Map instances support
Version 2.6
  • Corona Sun and it's target selection buttons
  • Toolbar buttons
Version 2.5
Global, paid update
  • EPC Camera Switcher
  • Full Batch Render support updated
Version 2.4
  • New Corona Sun selection list
  • One-click Batch Render queue
  • Full Batch Render support updated
Version 2.3
  • Set largest side for all EPC
  • Full Batch Render support updated
Version 2.2
  • Image Size for each Camera
  • Output CXR-file for all EPC
  • Full Batch Render support updated
Version 2.1
  • HDRI and Corona Sun link
  • Color Correction Map for HDRI Map supported
  • Full Batch Render support
Version 2.0
  • HDRI Map and it's rotation for each camera
  • Lights for each camera
  • Installer
Version 1.0
  • Corona Sun on/off for each camera only
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