HAIKO VISUAL

Environment Per Camera
Version 3.2

Get the newest environment setup solution
and start working enormously faster
Environment Per Camera (EPC) logo

Environment Per Camera (EPC) is a powerful and easy-to-use script for 3DS Max and Corona Render, that mainly allows you to use specific Coronа Sky and clouds, HDRI Map, Corona Sun and Lights individually for each Corona Camera and save tons of time for creating and changing environment – both for the exterior and interior projects. Together with powerful tools like Camera Switcher, LightMix Editor, Image Size & Batch Render and other features, EPC is a complete all-in-one solution created specifically for experienced 3D visualization specialists. No more manual changes – your environment and camera settings change automatically every time you simply switch the cameras. No animation keys or Scene States required. And now all script features are fully compatible with Batch Render! Don't miss out on your new competitive advantage in a noticeable increase in the speed of project creation.

Installer
Environment Per Camera Script installer
Camera Switcher
Environment Per Camera Camera Switcher
LightMix Editor
Environment Per Camera LightMix Editor
Image Size & Batch
Environment Per Camera Image Size & Batch Render control
Corona Sun
Environment Per Camera Corona Sun control
Coronа Sky & HDRI
Environment Per Camera HDRI Map control
Lights
Environment Per Camera Lights control

12 long-awaited features
you get with this script

1

Individual Corona Sky and clouds
  • Set the individual Corona Sky and clouds for each camera in a few clicks
  • Corona Sky will change automatically every time you switch the cameras
  • Easy Corona Sky management – just load Corona Sky maps to material editor tab and select specific map in script's list
  • Adding Corona Sky via Color Correction and Corona Color Correction maps supported
  • No animation keys or Scene States required
  • Full Batch Render support


2

Individual HDRI Map
  • Set the individual HDRI Map and it's rotation for each camera in a few clicks
  • HDRI Map and it's rotation will change automatically every time you switch the cameras
  • Easy HDRI Map management – just load HDRI maps to material editor tab and select specific map in script's list
  • Adding HDRI Map via Color Correction and Corona Color Correction maps supported
  • No animation keys or Scene States required
  • Full Batch Render support


3

Individual Corona Sun
  • Set the individual Corona Sun for each camera in a few clicks
  • Corona Sun will switch automatically every time you switch the cameras
  • Easy Corona Sun management – just select specific Corona Sun in script's list
  • Select LightMix channel for all suns – new suns will be added to this channel automatically
  • Select any Corona Sun or it's target in your scene in one click – no need to look for them in the scene
  • No animation keys or Scene States required
  • Full Batch Render support




5

Individual Lights
  • Set the individual Lights for each camera in a few clicks
  • Lights will turn on or off automatically every time you switch the cameras
  • No more need to create new LightMix channel to control a few lights for the specific view
  • No animation keys or Scene States required
  • Full Batch Render support


6

Individual image resolution
  • Set the individual image resolution for each camera in a few clicks
  • Set the desired final image resolution for all cameras in one click
  • Set the individual FOV and Clipping for each camera view
  • Set the desired final image output CXR-file for all cameras in one click
  • No animation keys or Scene States required
  • Full Batch Render support


7

Full Batch Render compatibility
  • All script features are fully compatible with Batch Render
  • No animation keys needed to change the environment for each camera
  • No Scene States needed to change the environment for each camera


8

One-click Batch Render queue
  • Create Batch Render queue for all cameras in one click
  • No manual settings for output resolution required
  • No manual settings for output CXR-file name and location required
  • Changing Batch Render queue while Batch Render is running supported
  • No animation keys or Scene States required


9

Quick Camera Switcher
  • Switch to any camera view in one click
  • Camera switching only in the locked viewport supported
  • Compact floating panel with numbered camera buttons and alphabetical sorting
  • Select any camera, it's target or both in your scene in one click – no need to look for them in the scene
  • Shift-click on any camera button to create a new camera and switch to it
  • No more need for the old standart 3DS Max camera switcher
  • No animation keys or Scene States required


10

Quick LightMix Editor
  • Add selected lights to the LightMix channel in one click
  • Remove selected lights from LightMix channels in one click
  • Clear all LightMix channels from empty <deleted> lights in one click
  • Adding objects with CoronaLightMtl supported
  • Adding CoronaLightMtl via Multi/Sub-Object, CoronaLayeredMtl and CoronaSelectMtl supported
  • No more need to open Render Setup dialog each time
  • No more need to use «Setup LightMix» each time


11

No more manual changes
  • Environment changes automatically every time you switch the cameras
  • No more manual changing Corona Sky for each camera
  • No more manual changing HDRI Map and it's rotation for each camera
  • No more manual changing Corona Sun and it's position for each camera
  • Image size, FOV and clipping change automatically every time you switch the cameras
  • No more manual setting the Batch Render queue
  • No animation keys or Scene States required


12

Smart savings of money and time
  • Get a new competitive advantage in a noticeable increase in the speed of project creation
  • Set and change your environment for each camera in a few clicks
  • No more wasting time for manual changes for each camera view
  • No more wasting time or making mistakes for manual setting the Batch Render queue
  • No animation keys or Scene States required
  • Save money by replacing other similar scripts with this one
  • Finish projects faster, earn more


System requirements
Buy now
How to get this script? Environment Per Camera script was created only for professional use and is distributed specially for experienced 3D visualization specialists. Each copy of the EPC script is protected with unique serial number and personalized for each script's user. You must be ready to provide true personal information (your first name, last name, as well as links to current working social networks) to get your personal copy. All the personal information provided will be carefully checked for truth and will not be passed on to third parties.
EPC edition Description Price
1 Personal Installation for 1 computer $55 $45 (1 script for 1 user)
2 Double Installation for 2 computers $90 $69 (2 scripts for 1 user)
3 Combined personal Combined purchase of a minimum of 10 copies $45 $35 (1 script for 1 user)
4 Combined double Combined purchase of a minimum of 10 copies $69 $59 (2 scripts for 1 user)
5 Studio Minimum of 5 copies $45 $35 (1 script for 1 machine)
6 Studio render-node Additional copies for studio edition, minimum of 5 copies $35 $25 (1 script for 1 node)


How can I be sure it really works? Don't hesitate and send me any of your simple scene (exterior or interior project) and I'll record a video (screen recording, without editing) to show you all the features of the EPC exactly on the example of your scene. It will take just 20 minutes for me to make this video and about 5 minutes of your time to watch it. In case you are using your author's unique techniques in your scene and don't want to show them to anyone – just leave geometry and materials only. It will be enough for me to show you all the features of the EPC script. This offer is valid only for visualization studios or when ordering more than 10 copies of the script.

Just e-mail me or use messengers listed below to contact me right now for futher details.
Contact me right now
Andrei Haiko
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Important conditions


EPC version history
EPC version Features added
Version 3.2
  • Corona Sky and clouds for each camera (clouds support starts from Corona Render version 9)
Version 3.1
  • New HDRI Map loading and selection method
  • One-click camera view duplication
  • Corona Color Correction Map for HDRI Map supported
Version 3.0
  • Adding CoronaLightMtl to LightMix channel supported
  • Adding CoronaLightMtl via Multi/Sub-Object, CoronaLayeredMtl and CoronaSelectMtl supported
Version 2.9
  • EPC LightMix Editor
  • Camera switching only in the locked viewport supported
Version 2.8
  • FOV and Camera Clipping for each camera
  • Alphabetic camera sorting
  • Alphabetic Batch Render queue sorting
Version 2.7
  • Sun LightMix channel selection
  • HDRI Map instances support
Version 2.6
  • Corona Sun and it's target selection buttons
  • Toolbar buttons
Version 2.5
  • EPC Camera Switcher
  • Full Batch Render support updated
Version 2.4
  • New Corona Sun selection list
  • One-click Batch Render queue
  • Full Batch Render support updated
Version 2.3
  • Set largest side for all EPC
  • Full Batch Render support updated
Version 2.2
  • Image Size for each Camera
  • Output CXR-file for all EPC
  • Full Batch Render support updated
Version 2.1
  • HDRI and CoronaSun link
  • Color Correction Map for HDRI Map supported
  • Full Batch Render support
Version 2.0
  • HDRI Map and it's rotation for each camera
  • Lights for each camera
  • Installer
Version 1.0
  • Corona Sun on/off for each camera only
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