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Environment Per Camera
Version 4.1

Get rid of repetitive manual actions,
finish projects faster and earn more!
Environment Per Camera (EPC) logo

Environment Per Camera (EPC) is a powerful and easy-to-use plugin for 3DS Max and Corona Render, that mainly allows you to use specific Coronа Sky and clouds, HDRI Map and it's rotation, Environment Overrides, Corona Sun and Lights individually for each Corona Camera and save tons of time by eliminating repetitive manual actions – both for the exterior and interior projects. Together with powerful tools like Quick Camera Switcher, Quick LightMix Editor, individual Camera settings, creating Batch Render queue in 1 click, EPC converter for sending scene to render-farm and other features – EPC is a complete all-in-one solution created specifically for experienced 3D visualization specialists. No more manual changes – your environment and camera settings change automatically every time you simply switch the cameras. No more animation keys or Scene States required. And now all plugin's features are working in interactive render (VFB) and are fully compatible with Batch Render! Don't miss out on your new competitive advantage in a noticeable increase in the speed of project creation.

Quick Camera
Switcher
Environment Per Camera Camera Switcher
Image Size &
Camera control
Environment Per Camera Image Size & Camera control
Corona Sun
for each camera
Environment Per Camera Corona Sun control
Coronа Sky & HDRI
for each camera
Environment Per Camera HDRI Map control

Exclude Objects
for each camera
Environment Per Camera Exclude Objects control
Direct Override
for each camera
Environment Per Camera Direct Visibility Override control

Time Slider frame
for each camera
Environment Per Camera Time Slider control
Reflections Override
for each camera
Environment Per Camera Reflections Override control

Global
Batch Render
Environment Per Camera Batch Render control
Refractions Override
for each camera
Environment Per Camera Refractions Override control

Viewport
Previews
Environment Per Camera Viewport Previews generator
Lights
for each camera
Environment Per Camera Lights control

Quick LightMix
Editor
Environment Per Camera LightMix Editor
EPC
Converter
Environment Per Camera Converter

17 long-awaited features
to speed up project creation

1

Set the individual Corona Sky and clouds
for each camera in 1 click
  • Corona Sky will change automatically every time you switch the cameras
  • Easy Corona Sky management – just load Corona Sky maps to material editor tab and select specific map in plugin's list
  • Adding Corona Sky via Color Correction and Corona Color Correction maps supported
  • No more manually changing the Corona Sky map in render settings for each camera
  • No animation keys or Scene States required
  • Full Batch Render and interactive render (VFB) support


2

Set the individual HDRI Map and it's rotation
for each camera in 1 click
  • HDRI Map and it's rotation will change automatically every time you switch the cameras
  • Easy HDRI Map management – just load HDRI maps to material editor tab and select specific map in plugin's list
  • Adding HDRI Map via Color Correction and Corona Color Correction maps supported
  • No more manually changing the HDRI map in render settings and it's rotation for each camera
  • No animation keys or Scene States required
  • Full Batch Render and interactive render (VFB) support


3

Set the Environment Overrides
for each camera in 1 click
  • Set the individual Direct Visibility Override map and it's rotation for each camera in a few clicks
  • Set the individual Reflection and Refraction maps and their's rotation for each camera in a few clicks
  • Selected Overrides maps and their's rotation will change automatically every time you switch the cameras
  • Easy Overrides maps management – just load maps to material editor tab and select specific map in plugin's list
  • Adding Overrides maps via Color Correction and Corona Color Correction maps supported
  • No more manual changing Overrides maps in render settings and their's rotation for each canera
  • No more animation keys or Scene States required
  • Full Batch Render and interactive render (VFB) support


4

Set the individual Corona Sun
for each camera in 1 click
  • Corona Sun that you need will switch automatically every time you switch the cameras
  • Easy Corona Sun management – just select specific Corona Sun in plugin's list
  • Select LightMix channel for all suns – new suns will be added to this channel automatically
  • Change Sun intensity and size in 1 click – no need to look for them in the scene
  • Select any Corona Sun or it's target in your scene in 1 click – no need to look for them in the scene
  • No more animation keys or Scene States required
  • Full Batch Render and interactive render (VFB) support




6

Set the individual Lights
for each camera in 1 click
  • These Lights will turn on or off automatically every time you switch the cameras
  • No more need to create new LightMix channel to control a few lights for the specific view
  • No more animation keys or Scene States required
  • Full Batch Render and interactive render (VFB) support


7

Quickly and conveniently
control Cameras and views
  • Switch to any camera view in 1 click
  • Compact dockable panel with numbered camera buttons and alphabetical sorting
  • Quick image resolution display next to the camera button
  • Automatic colored labels for cameras with similar names
  • Send only the cameras you need or all cameras of the same color to the Batch Render list in 1 click
  • Shift-click on any camera button to create a new view and switch to it
  • Select any camera, it's target or both in your scene in 1 click – no need to look for them in the scene
  • Camera switching only in the locked viewport supported
  • No more need to use old standart 3DS Max camera switcher
  • No more need to use «Select Camera» from viewport menu each time
  • No more another plugins and scripts needed


8

Set the individual image size
and settings for each camera in 1 click
  • Set standart aspect ratios for each ameras in 1 click
  • Set the desired final image resolution for all cameras in 1 click
  • Use your personal image size presets in 1 click
  • Set the individual FOV, Focal l., F-Stop, Shutter speed, Clipping and other settings for each camera
  • Saving framebuffer (VFB) Tonal Mapping settings for each camera in 1 click
  • Free Frame mode – change the frame width while maintaining the location of objects in the view
  • Align camera and it's target by all axes in 1 click
  • Rotate camera view by 45° by Z-axis or reverse it in 1 click
  • Set your own hotkeys for rotating and reversing the camera to create new views even faster
  • No more need to manually change the resolution of each view in the render settings
  • No more animation keys or Scene States required
  • Full Batch Render and interactive render (VFB) support


9

Quickly and easily
manage LightMix channels
  • Add selected lights to the LightMix channel in 1 click
  • Remove selected lights from LightMix channels in 1 click
  • Create new LightMix channels in 1 click
  • Rename LightMix channels in 1 click
  • Delete LightMix channels in 1 click
  • Clear all LightMix channels from empty <deleted> lights in 1 click
  • Adding objects with CoronaLightMtl supported
  • Adding CoronaLightMtl via Multi/Sub-Object, CoronaLayeredMtl and CoronaSelectMtl supported
  • No more need to open Render Setup dialog each time to edit LightMix
  • No more need to use Setup LightMix every time, creating a lot of extra channels


10

Set the animation frame
for each camera in 1 click
  • Animation frame will change automatically every time you switch the cameras
  • Use it for object movements and other changes, that support animation
  • No more need to manually turn on an animation frame each time before rendering the view
  • No more re-renders due to choosing the wrong animation frame
  • Full Batch Render and interactive render (VFB) support


11

Create viewport previews
from all cameras in 1 click
  • Generate full previews or previews of geometry only
  • No more need to manually create and save screenshots for each camera view
  • Automatic folder opening after viewport previews are done – just select them and send to the client


12

Exclude objects by the list
for each camera in 1 click
  • Now all excluded objects are immediately visible in the EPC list
  • No more need to open the Exclude section in the camera settings every time to see the list of excluded objects
  • Full Batch Render and interactive render (VFB) support


13

Create full Batch Render queue
from all cameras in 1 click
  • Set the desired final image output file and folder for all cameras in 1 click
  • Instantly create a Batch Render queue from all cameras in the scene in 1 click
  • No more manual settings for camera name, output resolution, output file and folder for each position in the queue required
  • No more manual settings for animation frame for each position in the queue required
  • Changing Batch Render queue list while Batch Render is running supported
  • No more another plugins and scripts needed


14

Full Batch Render and interactive render
compatibility
  • All plugin's features are fully compatible with Batch Render
  • All plugin's features are fully compatible with interactive render (VFB)
  • No more animation keys and Scene States needed


15

Use EPC Converter
to send the scene to render-farm
  • Convert all EPC settings to Render Presets and Scene States for all Cameras in 1 click
  • Automatically fill the Batch Render queue while preserving all EPC settings
  • Send the converted scene to the render-farm or colleagues, even if they do not have EPC installed
  • Render the converted scene using Backburner or DR
  • No more worrying if the other party does not have EPC installed
  • You don't have to buy EPC for each render-node


16

No more manual
changes and settings
  • All EPC settings are loaded simply when switching cameras, even in interactive rendering (VFB)
  • No more need to manually set the Corona Sky map for each camera
  • No more need to manually set the HDRI map and it's rotation for each camera
  • No more need to manually set Ovderrides for each camera
  • No more need to manually set Corona Sun and it's position for each camera
  • No more need to manually set the animation frame for each camera
  • No more need to manually select cameras and switch to their view from the viewport menu
  • Image resolution and other camera settings change automatically simply when switching cameras
  • No more need to manually fill each line of the Batch Render queue
  • No more need to manually save screenshots for each view
  • No more need to create animation keys and save/load Scene States


17

Smart savings
of money and time
  • Get a new competitive advantage in a noticeable increase in the speed of project creation
  • Get rid of tons of repetitive manual actions
  • Change your environment and camera settings for each camera in a few clicks
  • No more wasting time or making mistakes for manual repetitive changes for each camera view
  • No more wasting time or making mistakes for manual setting the Batch Render queue
  • No animation keys or Scene States required
  • Simple and intuitive interface with detailed video and text instructions
  • Save money by replacing other similar plugins and scripts with this one without subscription
  • Finish projects faster – earn more!
Overlook
Overlook from the leading 3D visualizers and schools
ARCHITEACH school – a complete overlook of the EPC plugin 3.7 on the real project

Reviews
Darya Kudryashova 3d-school curator, «GRIPINSKY's Magazine» editor
Instagram | Behance


«Attention to detail creates perfection, but perfection is no longer a detail»
Michelangelo Buonarroti


I've been wanting a plugin like this to appear for a long time! And here it is! Everything here is thought out to the smallest detail: colors, shortcuts, the ability to snap to the edge of the window, hotkeys... In short, the interface is top notch! It is very important for me to work without freezes and crashes. Some plugins and scripts sometimes really failed - the necessary settings were lost, and the project deadlines, for a minute, were running out. Here everything works properly - there was not a single freeze or glitch!

I'll tell you which features were useful to me:
I definitely recommend it for work! «Must have»!

I consider this plugin to be one of the best I have ever used. I think he will have great success and popularity. I wish good luck to Andrei and his team. You are very talented guys, let everything work out!


Arseniy Marchik Hi-end visualizer, author of the legendary artwork for Corona Installer
Telegram channel | Instagram | Behance


I never really used project managers, trying not to load the pipeline. Keeping the quality bar high, I always detail the lighting for each camera and I usually kept a copy of the scenes for each lighting scheme. And then if corrections arrive, then the trouble begins with opening them and copying the changes back and forth. After another such project, I decided to try to simplify my life and checked out this plugin. Setting the light, the position of the sun and the settings for the sky with clouds are saved directly «in camera» and switched on the fly, and for edits there is now only one scene per iteration, no confusion.If you are as meticulous as I am - I definitely recommend)


Julia Anikina Hi-end interior and product visualizer Instagram | Behance


A wonderful plugin that saves time and covers many needs. You need to get used to it and take some time to study it, but after that it makes life a lot easier. I was very pleased with the level of attention to detail, such as multi-colored flags for cameras with different names; screenshots of previews that fly into a folder in 1 click; very flexible camera resolution settings; simplified work with lightmix and a lot more. It’s immediately clear that the product is made by a 3D artist who knows from the inside all the pains that we face every day. I thank the team for such painstaking work and special thanks for the fact that Andrey is always in touch if questions arise.


Ivan Kabanov 3d-school teacher
Instagram | Behance


For me, the EPC plugin was a real find. Based on its functionality, I understood that this was a useful thing, but in practice it turned out to be much more useful than I thought. After working with this tool for a couple of weeks, I understand that without it it will be problematic. All the features of the plugin are so good that it feels like it’s a whole collection of useful scripts and plugins combined into one tool. There is nothing superfluous, from switching cameras with different resolutions through a convenient menu with 1 click or putting the most necessary camera settings into a convenient modifier, ending with setting up a new light for each camera (for me this is perhaps the most valuable thing: when you want to do something very beautiful and high-quality , but in commercial projects there is no time for this, and EPC solves this problem. And how much easier it has become to work with batch rendering, setting it up in a matter of seconds, that it seems that in the basic functionality of 3ds max it is simply not “usable”. In general EPC, at the end of the year, turned out to be a real New Year's gift for me! 🔥
Buy EPC now
How to get EPC?
Environment Per Camera (EPC) logo

Environment Per Camera plugin was created only for professional use and is distributed specially for experienced 3D visualization specialists. Each copy of the EPC plugin is protected with unique serial number and personalized for each plugin's user. You must be ready to provide true personal information (your name and surname, as well as link to current working social network) to get your personal copy. All the personal information provided will be carefully checked for truth and will not be passed on to third parties. Please, do not buy EPC if you are not going to provide this personal information – we do not sell EPC to «no names». We also have the right to refuse to sell you the plugin without explanation.


Find the edition of the EPC that suits your needs
EPC edition Description Price
1 Personal Installation for 1 user on 1 computer $70 (1 plugin/1 user)
2 Double Installation for 1 user on 2 computers $95 (2 plugins/1 user)
5 Studio Combined purchase of a minimum of 5 personal editions for one studio $55 (1 plugin/1 user)
6 Studio double Combined purchase of a minimum of 5 double editions for one studio $75 (2 plugins/1 user)
7 Studio nodes Additional copies of studio edition for render-nodes, minimum of 5 copies $25 (1 render-node)


Buy EPC now


Choose EPC Edition
EPC Personal Edition
(1 user/1 PC)
$70
Frequently Asked Questions
How to quickly explore all EPC features?

Method 1
Explore live streams from 3D visualization schools (see Reviews section)

Method 2
Read the complete EPC User Guide (see User Guide section below)

What is the process for purchasing and registering an EPC?

1. Create a request
Write to me in any messenger in the «Contacts» section below (preferably in Telegram) and indicate the desired EPC edition.

2. Provide your personal details
1. First and last name in English
2. Link to a work social network where it is clear that you are engaged in 3d-visualization (Instagram, Behance or personal site)

3. Creating Your Personal EPC Registration Code
The registration code is generated based on the configuration of your PC and installed software

4. Payment for the selected EPC installation option
1. To the card (MIR/Visa/Mastercard)
2. Crypto
3. Using a ready-made payment form on this site

5. Issue of your EPC serial number
Your installation serial number is provided with the plugin file.

Do I need to buy EPC again after reinstalling 3DS Max, Windows or moving to a new PC?

No, EPC is purchased for the user once and for all. After reinstalling 3DS Max, Windows, or moving to a new PC, you just need to reinstall EPC in your account.

Do I need to buy an EPC for each render-node?

If you use other PCs only as render-nodes and will not use them to work with a scene with an EPC, then you do not need to buy an EPC for each PC. Use EPC Converter on your original EPC scene to render that scene on another PC without installing EPC.

If I need EPC on a second PC, will I need to buy another Personal edition?

No, if you have already purchased one Personal EPC edition - you will just need to pay the difference for a Double EPC edition. Discounts and promotional codes that were valid at the time of purchasing a personal edition will also be valid if you pay extra for a Double edition.

How to send a scene with an EPC to a render-farm or colleagues?

To send a scene from EPC to render-farms or colleagues who do not have EPC installed, use EPC Converter. The converted scene will contain all EPC settings. In order not to load all the settings for each camera manually, the rendering of the converted scene without EPC will need to be launched only through Batch Render, even for one frame.

At the moment, there is no support for LightMix when converting a scene (due to the features of 3DS Max, this topic is currently being discussed on the official Corona Render forum). You will need to apply the LightMix settings to the scene (the Scene button in the LightMix panel of the framebuffer) and remove the LightMix and LightSelect render elements before converting the scene. At the same time, scenes without LightMix are converted flawlessly.

What is the difference between the new «global» and the new «regular» versions of the EPC?

Regular new version
Contains improvements to existing functionality. The price for upgrading to the regular new version of EPC for owners of previous versions is free.

Global new version
Contains completely new functionality. The price of upgrading to the global new version of EPC for owners of previous versions (see version history) is $10 one-time or free when purchasing EPC by your friends based on your recommendation.

All new users receive the latest EPC version upon purchase.

Who will own a copy of the EPC when purchasing it for a studio employee?

The copy of the EPC will belong to the buyer, i.e. the person who actually purchased the plugin. However, further technical support, answers to questions, etc. will be provided specifically to the EPC end user, i.e. to your employee.

Who will own a copy of the EPC when purchasing it as a gift to another person?

When purchasing a copy of the EPC for further gifting to another person, the copy of the EPC will belong to the end user. Further technical support, answers to questions, etc. will be provided specifically to the «gift recipient».

Do you provide support after purchasing an EPC?

Of course, you can always ask any questions about the EPC. Also, all plugin owners are added to a secret chat, in which we answer any questions about the operation of EPC, and also discuss the functionality of the next versions.

Will there be additional discounts for group purchases, for example from 10 EPC installations?

The amount of the discount for group purchases is calculated upon request. The maximum possible discount is 60% of the full price of the selected type of EPC installation.

I've read this far, can I have a discount?

Yes, your one-time discount is $20 on any EPC edition using the promotional code «I AM GOOSE». The discount applies only to the full EPC price and to the first purchase, cannot be combined with other possible discounts and promotional codes, and does not apply to group purchases. Important! To receive a discount using the promotional code «I AM GOOSE», you must write «I AM GOOSE» in the very first message.

User Guide
Read full EPC user guide to explore all features
View User Guide
By clicking this button you will be redirected to the EPC user guide page
System requirements
Contact me right now
to get your EPC
Andrei Haiko
Telegram WhatsApp Instagram Messenger Viber E-mail


EPC version history
EPC version Features added
Version 4.1
  • <Use Render Settings> mode in Environment Overrides block added
  • 3DS Max 2024.2 and Corona Render 11.1 support improved
Version 4.0
Global, paid update
  • Environment Overrides for each Camera added
  • EPC Converter added
Version 3.9
  • [B] button in Camera Switcher – send this Camera to Batch Render
  • Shift+[B] – send all Cameras of this color to Batch Render
  • New Free Frame (FF) mode
  • New Postprocess block for each Camera
Version 3.8
  • Exclude objects for each Camera added
  • New hotkeys for Camera Switcher, Camera rotation and reversing added
  • Right click on Camera button to select Camera without swithing into it's view
  • Automatic folder opening after generating viewport previews
  • Ctrl+click on Camera button – rename Camera
  • Alt+click on Camera button – delete Camera
Version 3.7
  • Colored image resolution in Camera Switcher added
  • Sun settings added
  • 1 click HDRI tab creation in Material Editor
  • [C] button in Camera Switcher to select camera without changing the view
  • Ctrl+click on camera button – Rename camera
  • Alt+click on camera button – Delete camera
  • New hotkeys for Camera Switcher list and Camera Rotation
  • Automatic folder opening after viewport previews are done
Version 3.6
  • F-Stop control added
  • Shutter speed control added
  • Automatic vertical tilt and Shift controls added
  • 1 click Camera view reversing
  • 1 click centering for Camera pivot
  • EPC Settings added in Camera Switcher
  • 3DS Max 2024.2 support improved
Version 3.5
Global, paid update
  • Animation Frame for each Camera
  • Batch Render output file type selection
  • 1 click viewport previews for all Cameras
  • 1 click setting standart aspect ratios
  • 1 click Camera align by axes
  • 1 click Camera view rotation by 45°
  • 1 click adding/renaming/deleting LightMix Channels
  • Automatic Corona Sun Target turning on when using Link to HDRI and Corona Sky Maps
  • Scrolling in Camera Switcher
  • Automatic Camera Switcher panel screen docking
  • 3DS Max 2024.1 support improved
  • User-guide page
Version 3.4
  • Focal I. control
  • Automatic update of camera's Exclude list in interactive render
Version 3.3
  • New dockable EPC Camera Switcher panel
  • Automatic colored labels for cameras with similar names in EPC Camera Switcher
  • Adding renderable splines with CoronaLightMtl to LightMix channel supported
Version 3.2
  • Corona Sky and clouds for each camera (clouds support starts from Corona Render version 9)
Version 3.1
Global, paid update
  • New HDRI Map loading and selection method
  • One-click camera view duplication
  • Corona Color Correction Map for HDRI Map supported
Version 3.0
  • Adding CoronaLightMtl to LightMix channel supported
  • Adding CoronaLightMtl via Multi/Sub-Object, CoronaLayeredMtl and CoronaSelectMtl supported
Version 2.9
  • EPC LightMix Editor
  • Camera switching only in the locked viewport supported
Version 2.8
  • FOV and Camera Clipping for each camera
  • Alphabetic camera sorting
  • Alphabetic Batch Render queue sorting
Version 2.7
  • Sun LightMix channel selection
  • HDRI Map instances support
Version 2.6
  • Corona Sun and it's target selection buttons
  • Toolbar buttons
Version 2.5
Global, paid update
  • EPC Camera Switcher
  • Full Batch Render support updated
Version 2.4
  • New Corona Sun selection list
  • One-click Batch Render queue
  • Full Batch Render support updated
Version 2.3
  • Set largest side for all EPC
  • Full Batch Render support updated
Version 2.2
  • Image Size for each Camera
  • Output CXR-file for all EPC
  • Full Batch Render support updated
Version 2.1
  • HDRI and Corona Sun link
  • Color Correction Map for HDRI Map supported
  • Full Batch Render support
Version 2.0
  • HDRI Map and it's rotation for each camera
  • Lights for each camera
  • Installer
Version 1.0
  • Corona Sun on/off for each camera only
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