Get a new competitive advantage in a noticeable increase in the speed of project creation
Smart savings of money and time
- Get rid of tons of all repetitive and unnecessary manual actions
- Change settings for each camera in 1 click
- No more wasted time and errors due to repeated manual changes for each camera
- No more wasted time and errors due to manually creating a Batch Render queue
- No more creating animation keys and saving/loading Scene States
- Simple and intuitive interface with detailed video and text instructions
- Save money by replacing multiple scripts and plugins with one, no subscription required!
- Finish projects faster – earn more!
All EPC settings are loaded automatically simply when switching cameras
No more manual changes and settings for each camera
- This example shows just a few actions that no longer need to be performed with the plugin.
- All settings are loaded automatically when you switch cameras.
- No more need to manually set the Corona Sky map for each camera
- No more need to manually set the HDRI map and it's rotation for each camera
- No more need to manually set Ovderrides for each camera
- No more need to manually set Corona Sun and it's position for each camera
- No more need to manually set the animation frame for each camera
- No more need to manually select cameras and switch to their view from the viewport menu
- Image resolution and other camera settings change automatically simply when switching cameras
- No more need to manually fill each line of the Batch Render queue
- No more need to manually save screenshots for each view
- No more need to create animation keys and save/load Scene States
Render the converted scene on any PC without EPC
Use EPC Converter to transfer the scene to the render-farm or colleagues
- All plugin settings for all cameras will be automatically applied to the scene in 1 click
- The converted scene can be rendered on a PC without an EPC (only using Batch Render)
- Convert all EPC settings to Render Presets and Scene States from all cameras in 1 click
- Automatically fill the Batch Render queue while preserving all EPC settings
- Send the converted scene to a render-farm or to colleagues, even if they don't have EPC installed
- Enable DR in the render settings before starting EPC Converter to render the scene on your second PC without EPC
- No more worries if the other party doesn't have EPC installed – they will be able to fully render your scene via Batch Render
All plugin's features are fully compatible with Batch Render and nteractive render (VFB)
Full Batch Render and interactive render compatibility
- This example shows changing frame aspect ratios and HDRI maps in Batch Render
- All other plugin settings also work in Batch Render
- No more creating animation keys for each camera
- No more saving/loading Scene States for each camera
- The plugin does not use Scene States for its work
Just 1 click instead of time-consuming manual creation of a Batch Render queue
Create full Batch Render queue from all cameras in 1 click
- This example shows how to fill a Batch Render queue of 4 cameras in 1 click
- You only need to select the folder where you want to save the files and their type
- No more manual settings for camera name, output resolution, output file and folder for each position in the queue required
- No more manual settings for animation frame for each position in the queue required
- Set the desired final image output file and folder for all cameras in 1 click
- Instantly create a Batch Render queue from all cameras in a scene in one click
- Instantly send the desired camera to the Batch Render queue – or all cameras in a single color group in 1 click
- Editing the Batch Render queue list during rendering is supported
All excluded objects are displayed in the plugin as a list
Exclude objects by the list for each camera in 1 click
- In this example, 3 cameras have their own objects to exclude from the camera
- All excluded objects are displayed in the plugin as a list
- No more need to open the Exclude section in the camera settings each time to see the list of excluded objects
- Convenient and quick management of the list of objects to exclude
- Full compatibility with Batch Render and Interactive Rendering (VFB)
Viewport screenshots from all cameras will be saved to a specific folder in 1 click
Create viewport previews from all cameras in 1 click
- In this example, viewport screenshots from 18 cameras were automatically created
- All screenshots are saved to the specified folder
- No more need to manually create and save screenshots for each camera view
- Generate full previews or previews of geometry only
- Automatic folder opening after viewport previews are done – just select them and send to the client
Animation frame will change automatically every time you switch the cameras
Set the animation frame for each camera in 1 click
- In this example, each of the 3 cameras is assigned its own animation frame (for moving objects)
- The desired animation frame is automatically activated simply by switching cameras
- No more need to manually turn on an animation frame each time before rendering the view
- No more re-renders due to choosing the wrong animation frame
- Use it for object movements and other changes, that support animation
- Full Batch Render and interactive render (VFB) support
Manage LightMix channels and their light sources in 1 click
Quickly and easily manage LightMix channels
- This example shows how to add light sources to LightMix channels in 1 click
- Adding, deleting, and renaming LightMix channels, as well as clearing channels of deleted sources in 1 click
- No more need to open Render Setup dialog each time to edit LightMix
- No more need to use Setup LightMix every time, creating a lot of extra channels
- Add selected lights to the LightMix channel in 1 click
- Remove selected lights from LightMix channels in 1 click
- Create new LightMix channels in 1 click
- Rename LightMix channels in 1 click
- Delete LightMix channels in 1 click
- Clear all LightMix channels from empty <deleted> lights in 1 click
- Adding objects with CoronaLightMtl supported
- Adding CoronaLightMtl via Multi/Sub-Object, CoronaLayeredMtl and CoronaSelectMtl supported
The settings change automatically just when you switch cameras
Set the individual image size and settings for each camera in 1 click
- In this example, 4 cameras have different aspect ratios and camera angle settings
- The settings change automatically just when you switch cameras
- No more need to manually change the resolution of each view in the render settings
- No more creating animation keys and saving/loading Scene States for each camera
- Set standart aspect ratios for each ameras in 1 click
- Set the desired final image resolution for all cameras in 1 click
- Use your personal image size presets in 1 click
- Set the individual FOV, Focal l., F-Stop, Shutter speed, Clipping and other settings for each camera
- Saving framebuffer (VFB) Tonal Mapping settings for each camera in 1 click
- Free Frame mode – change the frame width while maintaining the location of objects in the view
- Align camera and it's target by all axes in 1 click
- Rotate camera view by 45° by Z-axis or reverse it in 1 click
- Set your own hotkeys for rotating and reversing the camera to create new views even faster
- Full Batch Render and interactive render (VFB) support
Switch to any camera view in 1 click
Quickly and conveniently control Cameras and views
- This example shows the Camera Switcher panel and one of the ways to switch camera views
- All cameras are automatically sorted alphabetically, numbered, divided into color groups and indicating view resolution
- No more need to use old standart 3DS Max camera switcher
- No more using «Select Camera» in the viewport menu every time
- Compact dockable panel with numbered camera buttons and alphabetical sorting
- Display frame resolution next to the camera button
- Automatic color labels for cameras with similar names to visually separate camera groups
- Send only the required cameras or all cameras of the same color to the Batch Render list with one click
- Hold [Shift] and click on the camera button to create a new angle and switch to it
- Select the camera itself, its target, or all cameras in the scene with one click – no more searching for them in the scene
- Use the lock button in the render settings to switch cameras only in a specific viewport
- Set your own hotkeys to navigate the camera list even faster
These Lights will turn on or off automatically every time you switch the cameras
Set the individual Lights for each camera in 1 click
- In this example, only the LED lighting in the sauna is set to be on in the second camera.
- The state of the required light sources changes automatically when switching cameras.
- No more need to create new LightMix channel to control a few lights for the specific view
- No more creating animation keys and saving/loading Scene States for each camera
- Full Batch Render and interactive render (VFB) support
The sun direction will automatically be linked to the HDRI map rotation
Link HDRI + Corona Sun for each camera in 1 click
- In this example, each of the 3 cameras is assigned a sun orientation to the HDRI map
- The sun automatically changes direction when the HDRI map is rotated
- Set the Corona Sun's direction in the scene to match the sun's position in the HDRI map in 1 click
- No longer is it necessary to manually set the sun's position for each angle to match the HDRI map
- No more creating animation keys and saving/loading Scene States for each camera
- The Corona Sun will automatically change its position and direction in the scene after replacing the HDRI map with another
- Adjust the position of the linked Corona Sun directly in the plugin for perfect lighting composition
- Full compatibility with Batch Render and interactive rendering (VFB)
The required maps for Overrides will be loaded automatically just when switching cameras
The required Corona Sun will turn on automatically just by switching cameras
Set the individual Corona Sun for each camera in 1 click
- In this example, each of the 3 cameras is assigned its own Corona Sun
- The required sun will turn on automatically when switching cameras
- No more manually hiding suns for each camera angle
- No more creating extra LightMix channels for each sun
- No more creating animation keys and saving/loading Scene States for each camera
- Simple sun management – select the desired Corona Sun for a given camera from the list in the EPC
- A single LightMix channel for all suns in a scene – new Corona Suns will be added to this channel automatically
- Change sun intensity and size settings in one click – no more searching for them in the scene
- Select a Corona Sun or its target in one click – no more searching for them in the scene
- Full compatibility with Batch Render and interactive rendering (VFB)
- No more manually changing Environment Overrides maps and their rotation for each camera angle in the render settings
- No more creating animation keys and saving/loading Scene States for each camera
- Separate control of Direct Visibility Override, Reflections Override, and Refractions Override
- You can set different rotations for the same map for different cameras
- Simple Override management – load maps into the Material Editor tab and select the desired map or its rotation for the camera in the EPC
- Color Correction and Corona Color Correction maps are supported
- Full compatibility with Batch Render and Interactive Rendering (VFB)
Set individual Environment Overrides for each camera in 1 click
The required HDRI map and its rotation will be loaded automatically just when switching cameras
- No more manually changing HDRI maps and their rotation for each camera angle in the render settings
- No more creating animation keys and saving/loading Scene States for each camera
- You can set different rotations for the same map for different cameras
- Simple HDRI management – load maps into the Material Editor tab and select your map or its rotation for the camera in the EPC
- Using HDRIs with Color Correction and Corona Color Correction maps is supported
- Full compatibility with Batch Render and Interactive Rendering (VFB)
Set individual HDRI map and its rotation for each camera in 1 click
The required Corona Sky map will be loaded automatically just by switching cameras
- No more manually changing Corona Sky maps for each camera angle in the render settings
- No more creating animation keys or saving/loading Scene States for each camera
- Simple Corona Sky management – load maps into the Material Editor tab and select your map for the camera in the EPC
- Using Corona Sky with Color Correction and Corona Color Correction maps is supported
- Full compatibility with Batch Render and Interactive Rendering (VFB)
Set individual Corona Sky map and clouds for each camera in 1 click
Long-awaited features
to significantly speed up your project creation
- In this example, each of the 3 cameras is assigned its own HDRI map in Direct Visibility (with different clouds)
- HDRI maps in Direct Visibility change automatically when switching cameras
- In this example, each of the 4 cameras is assigned its own HDRI map (2 daytime and 2 evening)
- HDRI maps change automatically when you switch cameras
- In this example, each of the 3 cameras is assigned its own CoronaSky map with different cloud settings
- CoronaSky maps change automatically when you switch cameras